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problems with the forum (5 replies and 6 comments)
so i wanted to look at the speed thread that i started and i keep getting the same page no matter what number i picked, ive tried different browsers, wifi's, and still keep getting the same result. didnt want to have to make my own thread about this but the problem still remains.
I see it. Thanks for reporting it.
Is there a chance that this could be fixed? Would like to read more pages on the forum 🙂
i agree, along with the fact that i beat the speed of 127mph a week ago and no ones seen it.
God damn! Like to see the setup of that!
Sorry about this, guys. I've been tied up with other stuff with the patches last week. I'm using a paid plugin for the forums so it's not something I can fix myself. I'll send a tech support request off and see if something can be done about it.
On a side note, here's what I'm working on now 🙂
It won't be multiplayer or AI racing, but at least it'd give some sort of competition against yourself and your designs that involves timing. An in-game leaderboard looks feasible in the near term at least, so we might be able to compete with each other too.
looking at the changelog, you can tell that youve been quite busy. it seemed like everytime i logged onto the game there was a new update. love the fact that you added the ability to choose where you could spawn.
is the new racing "time trial" going to have any requirements or is that going to be sorted by the leaderboard? maybe by length and power?
shouldve revised my comment before i added it, is it going to be like a shootout type of bouy course?
Thanks. Glad you like the changes.
What's a shootout type of course? Top speed runs with no laps? What requirements are you referring to? Feel free to educate me at length on all this, I don't know much about it.
What I have in mind is doing a handful of closed courses at both locations where you can run multiple laps like they do in offshore and F1 racing and so forth. There will be red and yellow buoys for right/left turns with timed laps. I'm not entirely sure how I'll break it up by class, but do want to try to class things somehow by power/boat length or something like that. I'm also thinking about having a top speed trap option broken up by class too. On the players' side, what would probably be easiest for everyone is if it's just done by length, power, and number of engines, then the sim would just put you in whatever class your boat fit. Not really sure yet, it's one of those things that could sound like a good idea until you actually try it. Anyway, if you have ideas on what you'd like to see regarding boat classes, by all means expound.
Leaderboards are something new to me and I'm not sure what's going to be possible there, so I'm thinking about releasing it with nothing but the courses and a basic timing system before doing leaderboards. Of course you can just do free driving exactly like you can now too, this will just be another option.
I'm not a boat racer, but a lot of players are so they'll be better judges of the course layouts than I'll be, so there's a chance that the courses will be changed after the first release after getting player feedback. That would mean wiping the leaderboards anyway fairly early on. So it might actually be best to release it before I start the leaderboard system. In the meantime you could at least have a clock running that'll tick off your laptimes and give you something else to do besides go for absolute top speed. In car racing sims I usually end up just hotlapping by myself anyway, trying to beat my best time. Putting up a couple of high res maps on Facebook and having a little course design contest there might be fun and drum up some traffic too.
The basics of closed courses is basically in and working already, I just need to add a timing system and figure out how the rest of it is going to work and decide on the actual courses. If you or anyone else has ideas on what you'd like to see there, I'm all ears if it's not too much of a deviation from how it already works. I was thinking of having maybe five or so courses at each location to choose from. I could probably work some jumps in there too as an option to give it a bit more mass appeal without turning it into a cheesy arcade game.
I've run some non-timed laps and it looks like some kind of visual helper will be needed too so folks can find their way around the courses the first few times. Having nothing but a map before you start, then nothing but red and yellow buoys when you get to the course probably won't cut it unless the course is very simple and pretty small.
the race i was referring to was the Texas shootout and lake of the ozarks shootout where you enter the course at 40 mph or planing speed and accelerate to a's fast as you can over a given distance (usually 3/4 of a mile or full mile) and your "score" is whatever your trap speed is.
if it was me and i was designing the courses i would completely omit the idea of having jumps in these races as it seems a little too arcade like and it takes away from the purity of the simulator. would you be opposed to having a race coined as like the "grand race" where its a sprint from one end of the map to the other (this is directed at the canyon map).
it seems to me that the best way to separate these boats is to have them done by length and power. I don't know about having the weight in there, not as a category but as something that is displayed on the boat so you can get a general idea of the boat. this may be useful to have that at the larger sizes (of course a 50 ft boat that weighs 8000+ lbs is going to lose to a boat half its weight but the same length) all of this is what i was referring to as requirements for the leader board
I like this Lake of the Ozarks style of shootout!
Shootout style: Sounds neat, kind of a rolling start drag race. Sounds doable. You'd probably have to start from a standstill, but then arrive at the starting gates at or below 40 mph (or whatever speed). Could call it "The Flying Mile Shootout" or something like that.
I'll make the system as flexible as I can and try to include "one lap" races where you don't loop back around to the beginning too. That'd be great at places like Glen Canyon where you could have a course that just runs the whole length once.
Weight as a display, but not an actual category sounds good. I still need to adjust how the weights work since the big boats are too light and can see massaging that periodically down the road, so was leaning away from having weight be part of the categorization anyway.
The only trouble with leaderboards is that they are usually pretty easily hacked. I don't want to spend all my time battling cheaters, so if this ever gets popular enough for that to become a problem, the leaderboard might have to go away. I don't anticipate that becoming a problem any time soon though, the userbase is still pretty tiny.